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Facegen files celebrity
Facegen files celebrity





  1. #Facegen files celebrity full
  2. #Facegen files celebrity code

fg file produced from building the base statistic (see FaceGen Pipeline for details). Properties are then listed after the name. egms and holds the strings for the control names. ctl file describes how controls are laid out in. ctl file is specified, one per base statistic.

facegen files celebrity

#Facegen files celebrity code

In the future, if the format of this file changes, this allows for the code to read files that have not been upgraded yet. The Version number is the only thing that can be set in this section, and should always be set.

facegen files celebrity

TRI=character\dynamic_2\human\female\facegen\head\head_i Overall Size=path:body type:shape min:-1 max:5 labels:smaller,larger ĮGM(head)=character\dynamic_2\human\female\facegen\head\head_female.egmĮGM(body)=character\dynamic_2\human\female\facegen\body\head.egm The head coordinate has no keywords for any of its controls.Ī line that begins with a ! is a comment.įile=Character\Dynamic_2\Human\Shared_Geometry\Head\FaceGen\HumanHead.ctlĭefaultCoord=Character\Dynamic_2\Human\Shared_Geometry\Head\FaceGen\defaultHumanHead.fgįile=Character\Dynamic_2\Shared_Geometry\Female\FaceGen\Body\FemaleHumanoidBody.ctlĭefaultCoord=Character\Dynamic_2\Shared_Geometry\Female\FaceGen\Body\defaultFemaleHumanoidBody.fg The following is a bare-bones FaceGen.dat that specifies statistics for a single head mesh for two different types of coordinates: a head and a full-body. This allows the head to retain the nuances of the default head coordinate while still being appropriately sized to the body as a whole. Arms and legs will only be affected by the second step, because they have no influence from the head. Some meshes-like the head-will be affected by both steps.

#Facegen files celebrity full

Using the output of the last step, deform each mesh by the full body coordinate.Deform the meshes that are affected by the head coordinate.What this means is that the final morphed version of the character will be generated internally by the following steps: As an example, consider a character that has the default FaceGen head statistic as well as a custom body statistic. Multiple EGMs are allowed, and often necessary, per SAM. There may also be rare instances where other meshes use them, like an ear mesh that has a morph for adjusting the "elfness" of your character's ears.

facegen files celebrity

Typically, just a head or face mesh will have a TRI file, for morphs like facial expressions. These files are generated by the FaceGen Customizer, and their data describes how vertices in the SAM's gr2 are translated to morph the gr2 into a target shape.

  • TRI - Stores data for mesh-specific controls (morphs that only affect this mesh).
  • EGM - Stores data for base statistic controls that affect multiple meshes.
  • 6 Default FaceGen Head Statistic Control Name ReferenceĪ SAM (Statistical Appearance Model) encapsulates all of the FaceGen statistical data for one gr2 file (exported mesh), and consists of one or more of the following types of files:.






  • Facegen files celebrity